![]() “We knew MEKA was going to be big, because as soon as we showed our team, people were like oh my god!” Tsang laughs. The fanbase has seized on MEKA, and is already hard at work shipping them in various configurations, coming up with backstories and AU, and otherwise speculating as to what they’re up to. We drew a lot of inspiration from robot anime, Korean dramas, stuff like that.” Blizzard Entertainment We worked with Michael and Ben to come up with each archetype. We’ve always told ourselves that the MEKA squad could be their own game. “Ben Zhang, our lead concept artist, designed all the characters and it was something we always wanted to do. ![]() Instead, it didn’t even bring the organization up, and we got a whole new supporting cast for D.Va instead. When her cinematic arrived, many fans thought it would follow the trend set by Mei and Reinhardt, and depict a character joining Overwatch. Korea, Russia, and moreĭ.Va is, in many ways, one of the most isolated members of the Overwatch cast. Heroes Never Die had a chance to speak with Arnold Tsang, a concept artist at Blizzard Entertainment, about the world of Overwatch and why its creative borders are much broader than we think. So much of the lore has been heading towards Talon and Overwatch, and their inevitable conflict. One of the biggest surprises in recent memory was the D.Va cinematic, Shooting Star, because it hinted at a much wider world than we expected. Sombra had an entire months long ARG announcing her imminent arrival, and Doomfist was teased since the very first trailer for the game. Ana Amari was KIA, sure, but that didn’t stop two other Overwatch founders from joining the main cast. Some of the heroes have been exactly what we expected, with clues carefully laid out beforehand to ensure that we would expect them before their timely arrival. ![]() The world of Overwatch has been slowly expanded since the game’s launch, with a cinematic here and a new hero there.
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